How statement and proof provenance work
The first chip identifies the source of the statement or construction; the second identifies the source of its local proof or verification.
- Literature-sourced: the exact statement appears in a cited source; only wording and notation differ.
- AI-adapted: a semantically identical restatement of literature-sourced material, modulo indexing, notation, and boundary cases adopted by the library.
- AI-generated: a genuinely novel statement formulated by AI, with no source for the claim itself.
These labels describe origin, not correctness: citations and verification chips remain separate evidence.
A finite adversarial gradient game can cycle
Example
Let be a generator and discriminator parameter, and let the generator minimize and the discriminator maximize the shared payoff . Starting from any , use one exact unit-step generator gradient descent update followed by one exact unit-step discriminator gradient ascent update, with the discriminator update evaluated at the new generator parameter:
The resulting parameter sequence repeats after six steps and does not converge. This scalar bilinear game is a finite-parameter adversarial-game illustration, not the GAN cross-entropy objective or a neural GAN; it shows why a distribution-space optimum alone is not a finite-parameter training-convergence theorem.
Example references
Facts & Assumptions
Given: , payoff , generator descent first, discriminator ascent second at the updated , unit step size, and a nonzero initial pair.
Optimal discriminator and Jensen–Shannon divergence in the unrestricted GAN game: the proved GAN optimum is for the unrestricted distribution-space objective, and it asserts no convergence for finite neural alternating optimization.
Verification
Given: The scalar payoff and exact alternating update rule in the Example, with .
For , , so . Likewise , so .
Substitution into the update gives and . Thus for and .
Matrix multiplication gives and . Hence and for every .
Since , the subsequence is constantly and is constantly . These subsequences have different limits, so does not converge. The computed cycle is for this explicitly defined toy game; [F1] shows it supplies no conclusion about convergence of GAN neural training.
Depends on
Used by
Nothing in the library uses this result yet.
Dependency tree · two levels
15 results within two dependency steps of this one, each drawn at its shortest distance from it. An arrow runs from a result to what uses it, so the chart reads left to right and ends at this result, which carries a heavier outline. Every node is a link to that result. Click elsewhere on the chart to enlarge it.
Sources
- Ian J. Goodfellow et al., Generative Adversarial Nets, arXiv:1406.2661v1 (standard reference, not scraped)